Tuesday, April 24, 2018

Non-Core Post 5 – Longevity and Short Attention Spans

It's that time of the year! Show finales are being aired while also battling to stay on air for another season. Many shows are ending this year, two of them being Scandal and New Girl, while there are those shows that are being renewed constantly. Grey's Anatomy was renewed for another season, bringing their season count up to 15, Big Bang Theory has been renewed till 2019 making their season count to 12 and Law and Order: SVU has been on for 19 years.

This is amazing, especially now, because with the rate at which audiences are munching on content and spitting them out, there are still those shows that have resonated enough to last decades. But I don't think this trend is something that we will see with shows created today or in the recent past. There are probably many reasons for it, with the biggest being an influx of streaming platforms + broadcast companies trying to survive the brutal entertainment market, as well as a confusing gamut of content being thrown at audiences. What will be interesting to observe is to see how much longer this long-running shows will last.

Non-Core Post 4 – Love for Documentary Series

I have always loved watching the History Channel, Nat Geo, and Discovery since I was a child. There's something about seeing the true (well as true as it can be) nature of the world we live on television in a stark and streamlined manner. But while those channels have been at it for years, I've been noticing a lovely trend of documentaries popping all over the streaming channel. In this past month itself, I have watched Wild Wild Country, March of the Penguins, Chef's Table, Ugly Delicious, Cooked (yeah I have a food obsession) and god knows how many more documentary series to help me cope with finals.

And I recently read that A+E has just signed on Gretchen Carlson to create and host a series of documentary specials on sexual harassment in the workplace. Will be interesting to keep an eye on. You can read the article here – http://deadline.com/2018/04/gretchen-carlson-deal-ae-networks-produce-host-documentary-specials-1202375126/

I would also love some new suggestions of series to watch over this summer.

Monday, April 23, 2018

Westworld Season 2 - noncore post

In honor of the new season of Westworld, I thought I’d share this article. Respond in the comments if you are a Midwesterner* who feels personally attacked by this content.

https://www.mcsweeneys.net/articles/welcome-to-midwestworld

*Full disclosure: I am not from the Midwest

Tuesday, April 17, 2018

Non-Core Post: Drag Race has taken over Latin America!!



After reading Krystal's comment as a response to my last non-core post about Drag Race Thailand, I realized that there was another international translation of RuPaul's Drag Race.  This one takes place in Latin America, specifically in Chile.  It's called The Switch Drag Race and the show has actually just started airing Season 2 on WOWPresents streaming service called 'WOWPresents Plus+.'  Many of the contestants are obviously from Chile, but some of the contestants in the first season are also from Argentina and Uruguay which is awesome!  What's interesting about Season 2 (which hasn't happened at all in the USA version), is that the contestants are divided into two teams where one is, of course, contestants from Chile/Argentina and the second team incorporating drag queens from other parts of the world.  Two of them on the international team are from past seasons of the USA version (Gian Gunn and Kandy Ho) which is also quite intriguing that the show went this direction further emphasizing the globalization of television.   

The Link to the main website is below if interested:
http://www.mega.cl/programas/the-switch-2015/

The trailer for the 2 seasons streaming on WOWPresentsPlus+ is below if anyone is interested:
https://www.youtube.com/watch?v=BfMnQQOf9eo&t=50s

Core Post #5


With thoughts about television and the ideology of liveness in mind after reading Professor McPherson’s piece, I was struck by Parks’ discussion of the late 1990s game show revival and its resonances with the present-day mobile game HQ Trivia, which launched in 2017, averages 1 million players per day, and could itself be read as a kind of “liveness” revival. At certain points in a given day, HQ Trivia allows its users to participate, live (!), in a kind of massively multiplayer game show-style trivia quiz experience, the stakes of which are a real monetary reward split between the winners of a given match.

What’s immediately striking about Trivia HQ is that its basic premise seems predicated on a kind of fetishization of televisual liveness—a quasi-lost object in the age of streaming. Where other trivia game apps (Trivia Crack, Quiz Up) involve live multiplayer components, or otherwise reference TV game shows (like, of course there are mobile versions of Jeopardy and Who Wants to be a Millionaire), these can be played at any time. HQ Trivia, which bills itself as “A Game Show To Go,” instead reinstates appointment viewing—or rather appointment playing—with gameplay taking place only at scheduled times (users receive push notifications when the game “goes live”). Moreover, where various digital games reference televisual modes of address, this one actually adopts them. Each daily match alternates between a gameplay interface and a live video stream of a host who welcomes the audience/contestant to the game and comments upon its progress following each elimination round. There is a multiplicity of modes of positioning/address at work here. The game plays upon nostalgia for familiar game show models, recalling the feeling of implicit simultaneity that comes with watching a broadcast of Jeopardy at home and imagining that other people watching Jeopardy in their homes are, like you, anticipating or calling out the answers. But it also makes actual contestants of us. Alex Trebek may look directly into the camera while, in studio, he is “really” addressing the contestants and live audience before him; with HQ Trivia, it is us on the viewer/user end of the screen who are the extent of both the live audience and the contestant pool.

To bring this more explicitly back to the readings: Parks reads the late 1990s game show revival in terms of the major networks’ bids to reassert mass appeal and recoup ratings. For her, game shows’ erudition-testing premises and techy formal components (video playback, screens, telephony) “[enabled] the medium to represent itself as a far-reaching center of knowledge” at a moment “when digital technologies threaten[ed] to absorb and forever alter the medium’s specificities” (140). While I’m somewhat at a loss as to how to the answer the question of “why HQ Trivia, why now,” I suppose one answer would simply be that such a form is now relatively easily technologically realizable. It seems almost like a “natural progression,” even, what with other successful couplings of older forms of televisual liveness with network-enabled connected gaming, e.g. Twitch. But whereas Twitch is pitched at people who are already gamers, we might, following Parks, note the ways in which HQ Trivia capitalizes on the “mass appeal” of earlier game shows, and on nostalgia for the particular sort of veneer of liveness and simultaneity such shows instantiate in their broadcast forms. Indeed, the “HQ” in HQ Trivia seems to harken back to a time when broadcast programming could be sensed as a kind of national hearth.

Yet, we might also note that HQ Trivia is itself pitched to a particular kind of techy audience. Parks’ broader argument alerts us to the ways in which digital media literacy and access has been unevenly distributed along classed, racial, gendered, and generational lines, and while this is purely anecdotal, I think such histories are evident in the fact that the few people I’ve seen actually playing the game have fallen somewhere along the “early adopter” spectrum. Also rather anecdotal: at least one article characterizes the app as a “millennial obsession” popular mainly among young adults working in corporate settings, who play together as a sort of unofficially sanctioned communal diversion during breaks. This, plus the various ways in which the app is, like any app, connected with larger systems of finance and monetization, perhaps suggests that HQ Trivia calls for analysis in terms of McPherson’s assertion that the experience in face of web-based interfaces “model[s] particular modes of subjectivity which can work all to neatly in the service of the shifting patterns of global capital” (207). HQ Trivia’s coupling of the allure of liveness with masculinized, rational, “active” participation (a la Parks' reading of computerized game show aesthetics and discursive constructions of digital media more broadly) might thus be read as a form of “[instruction] for our bodily adaptation into virtuality,” literally “incorporating” the worker and their leisure time into capital with every thumb stroke (McPherson 207). 


Monday, April 16, 2018

GO-PRO wins award for BEST INSTAGRAM PRESENCE (???)

In the Open TV article, Christian briefly mentions The Streamy awards, and it seemed appropriate to share a debacle that went down at this year's ceremony. A guest presenter, actor Adam Pally, went off script and completely trashed the awards and their purpose. Eventually his microphone was cut off and he was taken offstage; but I found it both funny and fascinating to watch someone involved in what could be considered "traditional" media channels be so direct and incisive in laying out the many issues surrounding online media content (it is also important to consider the fact that he was asked to announce the award for "Brands with the best year-long presence on Instagram") (Which is just....why)

It makes me think about the main arguments against these new forms of media, and the sort of judgements passed on them (warranted or not).

Watch here: https://youtu.be/AR7WdXCbulU?t=1h34m11s

Or read a better summary than the one I provided here: https://news.avclub.com/adam-pally-didnt-even-try-to-hide-his-despair-on-stage-1825293715

Core Post 5 [Laurel]

I found Dr. McPherson’s article a great reminder of the ways in which our familiarity with televisual viewing practices structure our experience of the internet. It’s an interesting reminder that our understanding of and experiences of “old” media will always influence the ways that we approach “new” media, whether it be through continuities or differences. Of course, as the article stresses, we shouldn’t take for granted “the seemingly natural links being forged between television and the internet by”—notably— “companies” already involved in the current models of broadcast and television (McPherson 200). On the other hand, it seems natural that new media (in this case the internet) would be approached, not as an entirely new or unknown object, but with interpretive and navigation strategies brought from familiar media (such as television).
I am also intrigued by the idea of temporality as a structuring mode of experience on the web. Though the internet often is presented as an eternal database, archive, or warehouse of data, we also know that data accessed over the internet can be ephemeral. While on the one hand it is true that those photos sent over Snapchat never truly disappear, it’s also true that entire websites, like news archives, can disappear overnight. Websites can update to add or remove information, leaving no trace of the page as it existed before. (These are probably the two most common reasons that the Wayback Machine gets used). Nevertheless, even as data might disappear, the architecture that our explorations of the web build around the data remain. Dr. McPherson presciently, and still relevantly, reminds us that “as we roam the web, the computer remembers where we’ve been” (202), a process that can be both helpful and deeply chilling. It’s helpful that my browser auto-completes the address of that half-remembered website; it’s terrifying that my paths through the internet are maintained, and can be accessed by anyone with the right skills.
The temporal connections between the impression of “liveness” and the fact that “community on the web ... is as much about meeting times as meeting places” (203) is also extremely evocative. It is likely most visible through social platforms, from forums (to a lesser extent) to hyper-time-sensitive social media platforms like Twitter. If you aren’t “online” during those explosions of Twitter conversations, for example, it’s difficult to reconstruct, or even to join the conversation, after the moment of explosion has passed. The social aspect disappears, though the tweets might remain. (“Disappears” might be a strong word—of course conversation is still possible—however, consider the temporal difference between a Twitter conversation thread and the comments underneath a post on Livejournal.) Tumblr is similar; the constant feed of reblogged content means that the user’s experience of the site and of content is very much rooted in the particular moment of encounter. Popular Tumblr users will often “reblog” posts twice: once in their daytime, for those in the same and neighbouring time zones, and once at an approximately 12-hour time shift, for those in distant time zones. The fact that this is done at all indicates an understanding of the ways that, as Nash is quoted saying, “temporality connects our bodies to the computer” (203) and how the metaphors we use to structure our experiences on the internet are constructed temporally as much as they are spatially.